NPC Chat uses ScriptableObjects to manage conversation settings and options. This allows you to create various profiles to use in different scenarios.
This section will describe the details of the 2 ScriptableObjects used by NPC Chat.
NPC Chat objects can hold any number of conversations. Use the Chat Manager to control which conversation index an NPC should use.
Designed to allow ‘NPC Chat Inspector UnityEvents’ access to the functionality, so chat box buttons can be easily used to set a new conversation index for a given NPC.
Create options profiles for NPC Chat objects. Use these to quickly configure different types of interactions with the options you need.